using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("LookAtCamera")]
	public class LookAtCamera : MonoBehaviour
	{
		public Vector3 X_VECTOR => method_2<Vector3>("X_VECTOR");

		public Vector3 Y_VECTOR => method_2<Vector3>("Y_VECTOR");

		public Vector3 Z_VECTOR => method_2<Vector3>("Z_VECTOR");

		public Vector3 m_LookAtPositionOffset => method_2<Vector3>("m_LookAtPositionOffset");

		public Camera m_MainCamera => method_3<Camera>("m_MainCamera");

		public GameObject m_LookAtTarget => method_3<GameObject>("m_LookAtTarget");

		public LookAtCamera(IntPtr address, string className)
			: base(address, className)
		{
		}

		public LookAtCamera(IntPtr address)
			: this(address, "LookAtCamera")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void CreateLookAtTarget()
		{
			method_8("CreateLookAtTarget");
		}
	}
}
